NAME

Michael Sean Hansen

INFO

iOS developer, film geek, biological entity.


linkedin.com/in/michaelseanhansen
Résumé

Boston, MA




PORTFOLIO

Actionable

Website

Actionable is an email client in development at RokketLaunch. It streamlines your inbox by intelligently "stacking" related messages, and integrates a social task-management feature into the email experience.

I focused mainly on custom UI, including an advanced email compose view with rich text formatting and interactive, inline "task" attachments.


PeeqPeeq

Launched September 2013
PeeqPeeq was an iOS app for managing your email newsletters. It let you browse your marketing messages in a visually-rich format while cleaning them out of your inbox. It also gave users the ability to search for deals from companies they weren't subscribed to.

I worked on the Universal iOS app, focusing on custom UI interactions and transitions. PeeqPeeq was a "New & Noteworthy" app in the App Store, and was featured in The New York Times, TechCrunch, and All Things Digital.


HipGeo

Launched August 2011

HipGeo was a blogging and social networking app for travel. You could use the app to passively track your route on trips and intelligently collect your media and text uploads into replayable trip posts.

The social elements let you see what's going on around you as well as keep you up to date on your friends' adventures.

I worked on the iPhone app along with one other team member. HipGeo was featured in Forbes, TechCrunch, PCMag, ReadWriteWeb, TUAW, and GigaOM.


Yamaha WaterCraft

iTunes Link
Launched March 2011

This is a universal iPad/iPhone app I built at Textopoly. It's the official showcase app for Yamaha WaterCraft.

The app contains features, specs, photos, and video for each model in Yamaha's lineup. The app also lets users subscribe to receive SMS alerts. The app won the 2011 Neptune Award for best mobile app.


Night Run

iTunes Link
Launched September 2009

Night Run is a simple platformer game for iOS. It was a side project I did near the end of college to get my feet wet and explore the capabilities of the iPhone.

The game utilizes touch and accelerometer input, and is built with raw OpenGL ES.